The Allied states that fought with Rome were often 'unwilling friends'.
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It was also based on game mechanics, the situation in Italy as a whole, and history itself. but seriously, the reason for this was not JUST based on the unit itself. For example, certain members of the team would take exception to the fact that the Allied Cohorts are not 'quite' as good as the Polybian Cohorts. We had very long (and even sometimes heated) discussions about this in development.
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So in RS2 we tried to reflect in the Roman units a degree of strength, an awareness of the situation and military atmosphere, and later on the growing dominance of even more skilled professional Legionaries accompanied by very adequately skilled Auxilia Battalions. These were men trained with weapons almost from birth, so they WERE skilled and well armed. None of this is an insult to a Polybian Era legionary.
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They are basically units focused on 'surviving' Carthage and Macedon, and\or beating them down or defeating them at a huge cost in manpower.because this was in fact the case. The stats we gave the Polybians reflects not ONLY the strength of the unit itself, but the picture of the situation as a whole.įor that reason, it WILL be difficult to expand with only the Polybians and Allied units. And historically speaking, during this time and for the next hundred years the Romans lost so many men that their economy was taking a nose dive, and they were running out of men who had land and the requirements to serve in the Republican Legions. I supposed the ideal balance of stats would be that after the battle is done, either you or the enemy have one guy standing on the battlefield celebrating, and everyone else is dead. Your missile units are 'effective enough'. Your cavalry may not be the best, but it's useful. Your infantry of all kinds is 'sufficient'. First of all, I don't think the Romans are all that weak in ANY respect. Well, gee.I would agree and disagree, here. I've got a few screenshots but their here and there as using Fraps ingame sometimes causes the game crash so I rarely if ever take a screeny. I'm really enjoying it! This game is more about planning and tactics to make sure you don't over reach yourself than about conquering every settlement you come across.Īlso if anyone wants to play a non-roman faction I've heard that the Belgae have been done really well. The first 3 keep sending stacks at me so I have seen a fair few battles.
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That said I am at war with Carthage, Greece and Macedonia aswell as the Rebels and Free People (who are so powerful at the moment). I'm building up my cities to get a sound financial base before going in to conquest mode. I'm on turn 38 but have only conquered 3 cities and that's because I'm taking things real slow. Infact I am playing the one turn campaign myself as I didn't want to be having battles every turn. This basically brings back recruitment time\slots and therefore it means there are less battles. Play the One Turn Campaign (select it from the drop down menu in the launcher). The AI recruits many units and is also given stacks through the script (I think). This is to make it more challenging and stop the player from steam rolling the AI.Īs for the huge amount of battles, well that's the curse of 0 turn recruitment. The devs have stated that if you play as the Romans then your unit stats get lowered a little to bring them more in line with other factions but if you play as a non-Roman faction then the AI Romans get their stats increased (compared to when you were playing them). Also the Legionnaires are supposed to be a little more 'elite' so once the Marian Reforms happen you might find things easing up a little in that area. You can't just charge headlong in to enemy units and expect a Roman Victory anymore. That along with the longer battles means you really need to use tactics to win. The Early period Roman units don't suck their just on more of a level playing field with the other factions.